Tuesday, June 26, 2012

Utilitarian Art


A couple of weeks ago I instigated an outdoor brainstorming session for people to think about potential locations for art. This included public and private property for murals, sculpture, and creative signage. We had a great turnout of artists, organization leaders, and town staff.

After the photo was taken, we were joined by another nine people

One of the areas talked about was utility boxes, meters, and pipes. Here are some photos of the specific areas discussed:

CSX Utility Box

Electric Meter Boxes

Gas Pipes

Well, it seems we aren't the only one thinking along these lines. I was alerted via a tweet to an article from democratandchronicle.com which reports on a movement in Rochester, NY to turn public utility boxes into public art.



From the story:

Two local artists have been commissioned by the business association to paint three utility boxes with their own designs. They were chosen after an open call for artists, said Priscilla Auchincloss, president of the assocation.


And:

Artists were given a $400 stipend for each utility box in addition to $125 for supplies, Steward said. Both artists hope to have their utility boxes painted by the end of June. The project was inspired by other neighborhoods in Rochester, Auchincloss said. Other neighborhoods have also painted bus stops.


Update, 9/26/12
Seems the Democrat and Chronicle article is no longer online. Here's another link I found to the story:


Sounds like a great plan to me!

Wednesday, June 20, 2012

Signage vs. Art

I live in a peculiar world where signage and art do not have clear classifications. I have created three dimensional sculptural interpretations of logos, and designed murals that showcase retail products.

Last night I went before town council to ask that they defer voting on a new sign ordinance, because I would like to see language that not only more precisely defines the difference between signage and art, but take a more forgiving view of art that is created to promote business, so that it does not have to conform to the restrictions of a sign ordinance.

From town code, here are two interesting definitions to consider:




Mural. A picture on an exterior surface of a structure. A mural is an attached sign only if it is related by language or logo to the advertisement of any product or service or the identification of any business.



Sign: displayed for the purpose of information, direction or identification or to advertise or promote a business, service, activity, interest or product.



These definitions might appear to be clear on the surface, but what if I want to create a mural that visually promotes a service provided by a business, and is intended to promote that business, yet I do it using neither language nor the logo of the business?

Specifically, (assuming obtaining copyright permission) what if I wanted to put this image or something similar on the side of a soda shop?

Normal Rockwell's The Soda Fountain

What about this one?

From http://suelynncotton.com/Food%20&%20Wine.htm

At what point does a mural become a sign?

I don't think there is a definitive answer to this question. I believe the answer goes to the goals of a community, and how they would like to present their community to the rest of the world. My own opinion is that a more forgiving definition of mural (or is it artistic definition of sign?) would allow not only for a great deal of creativity, but much better odds that a business owner would be willing to pay for a mural on the side of their building or some type of interesting sculptural display.

Now lets apply the same logic to sculptural art. I'll give a specific example from a project one which I was one of the designers. Virginia artist Tom Wright was commissioned to do this piece, and he and I designed it together.

Mt Gilead Full Gospel International Ministries Fountain
The fountain is a rather broad interpretation of the church's logo:



I've been told that essentially only the circle or rectangle within a mural that contains the name of the business and logo is considered a sign. So for instance, in the image below, only the red circle with the word Coca-Cola would be a sign, and would be restricted by size according to the sign ordinance:



From http://www.waymarking.com/gallery/image.aspx?f=1&guid=3ad7576b-30ba-48ef-b21f-fe783c4da964

So lets say that we apply the same logic to three dimensional art. First off, is this merely a sculpture, or is it a sign?

From http://www.urban75.org/photos/newyork/manhattan-street-photos-01.html

What about this?:

From http://onmilwaukee.com/dining/articles/tazzapizzeriaclosed.html

What if that coffee cup has a logo on it? Would only the logo part be a sign?

This isn't just a local conversation. These are questions every town should be asking. What do you want out of your sign ordinance? What do you want in terms of art?




Tuesday, June 19, 2012

Vagina Censorship

Seems I'm not the only one getting flack for using the word "vagina" in somewhat public places. Here's a newsbit from CNN:







Put that in the context of "A Tap Dancing Vagina"

Saturday, June 16, 2012

National Goverors Association Presents New Engines of Growth: Part 5, Delivering a Better Prepared Workforce


This is the fifth in a series of posts discussing a study released in May 2012 by the National Governors Association titled "New Engines of Growth: Five Roles for Arts, Culture and Design".

The report makes the argument that arts, culture, and design can assist states with economic growth because they can:

1. Provide a fast-growth, dynamic industry cluster
2. Help mature industries become more competitive
3. Provide the critical ingredients for innovative places
4. Catalyze community revitalization; and
5. Deliver a better-prepared workforce.

My first post discussed The Industry Cluster, and I showed how the newly formed networking group The Ashland Arts Alliance serves to solve many of the issues raised in forming and accelerating the growth of a creative industry cluster.

My second post covered how creativity can help mature industries become more competitive through creative marketing, bolstering tourism, and innovative manufacturing.

The third post talked about:
  • Launching cultural districts and arts enterprise zones.
  • Creating spaces for artists and other creative talent to cluster, interact, and thrive.
  • Integrating arts, culture, and design into innovation hubs that encourage collaboration.
The fourth post talked about investing in infrastructure through creating artists spaces and artist relocation programs.

Now we get to chapter 5, and how artists can be used to create a more creative work force.

In one of my early posts on this blog, "Education and the Arts", I comment on a study from Americans for the Arts which reports that:



85 percent of surveyed business executives indicated that they are currently having difficulty recruiting individuals who possess creative ability. The demand for creative people will increase as U.S. firms pursue innovation.



I also comment in my post regarding an National Endowment for the Arts article on Arts Education regarding the way No Child Left Behind has decimated the arts in schools:

The U.S. Department of Education painted a somewhat bleak picture of the state of arts education in America’s schools this week. According to new findings - the first government survey in a decade that tracks the availability of arts in schools – fewer elementary schools are offering visual arts, dance and drama classes than during a decade ago.


Chapter Five of the New Engines of Growth study begins:

The art and design disciplines teach many of the skills that support innovation and high productivity and thus support high-wage jobs. Those skills include everything from understanding the creative process, to collaborating on inno- vative breakthroughs, to knowing when and how to fix a problem on an assembly line. Economic development, education, and arts and culture agencies are natural partners in workforce development. Areas in which such partnerships can provide benefits include:

  • Setting formal requirements for arts and creativity in K–12 education standards;
  • Integrating arts into K–12 cross-curricular learning;
  • Engaging at-risk youth in art and sustainability activities; and 
  • Including the arts and design in adult education and workforce training.
The Study speaks to not only incorporating more arts education into the core standards for K-12, but also teaching the arts in conjunction with language, science, and history. As a concrete example of this, I am in conversations with a young local school teacher who wants to develope themed environments in her classroom to enhance her literature lessons. One of the projects would be to create an African landscape in the classroom to support studying (recently deceased) Ray Bradbury's "The Veldt". I'm pursuing finding funding to create an immersive display that can not only used in her classrooms, but could travel to other schools, possibly throughout the state.

As for engaging at-risk youth in art, I've proposed teaming up individual artists and arts educators with existing non-profits in order to secure funding for after school and summer arts programs. I'm hoping to have a local meeting about the very topic within the next month.


Finally, including the arts and design in adult education and workforce training is another thing I'm working towards. I have repeatedly said that much of the knowledge I've obtained through the years came through mentor type relationships. One of my goals with the Ashland Arts Alliance is to pair up experienced professionals with those who have an interest in learning in "mentor/apprentice" type relationships. "Passing it on" is an essential part of the philosophy of the Alliance.

Sunday, June 10, 2012

National Goverors Association Presents New Engines of Growth: Part 4, Catalyzing Community Revitilization


This is the fourth in a series of posts discussing a study released in May 2012 by the National Governors Association titled "New Engines of Growth: Five Roles for Arts, Culture and Design".


The report makes the argument that arts, culture, and design can assist states with economic growth because they can:

1. Provide a fast-growth, dynamic industry cluster
2. Help mature industries become more competitive
3. Provide the critical ingredients for innovative places
4. Catalyze community revitalization; and
5. Deliver a better-prepared workforce.


My first post discussed The Industry Cluster, and I showed how the newly formed networking group The Ashland Arts Alliance serves to solve many of the issues raised in forming and accelerating the growth of a creative industry cluster.

My second post covered how creativity can help mature industries become more competitive through creative marketing, bolstering tourism, and innovative manufacturing.

The third post talked about:
  • Launching cultural districts and arts enterprise zones.
  • Creating spaces for artists and other creative talent to cluster, interact, and thrive.
  • Integrating arts, culture, and design into innovation hubs that encourage collaboration.
So now lets talk about number four: Catalyzing community revitalization. The chapter begins:

All over the country, states and cities are scrambling to find ways to reinvent and revitalize communities and neighborhoods. The arts, culture, and design sector can be a catalyst to revive older commercial districts and neighborhoods and can be part of a state strategy to reclaim abandoned investments in physical infrastructure and communities.


As an example, the study cites Austin Texas:

Because creative people like to be around other creative people, even if they are in different businesses, Austin, Texas, is one of the great economic success stories in the United States in the last 30 years. There is no question that the region made great strategic moves and creatively exploited its assets, especially the University of Texas, in building new pillars of economic prosperity. But it is also true that Austin’s flourishing music scene and its funky cultural attitudes—best summed up in the local slogan “Keep Austin Weird”—were key ingredients as well.


Now I'm not familiar with the "Keep Austin Weird" slogan. A quick Wikipedia search yields:

Austin is the self-proclaimed "live music capital of the world" and the people of Austin reflect a friendly, accepting culture of artistic and individual expression that maintains the city as a vibrant and eclectic creative center and haven for anLGBT community, intellectual community, community of naturalists and environmentalists, and for subcultures and people(s) who are not mainstream. In a mostly conservative Texas, Austin is "Weird" because of that and because it continues to be liberal and progressive politically, socially, in culture, in the arts and in music, among other things. "Keep Austin Weird" moves beyond a mere slogan, to reflect the dynamics that encompass Austin.


I like this. It reminds my of my welcoming blurb for the Ashland Arts Alliance:

This is a group for creatives in all arts disciplines in the Ashland, Virginia area to find each other for potential collaboration. I believe that Ashland has a lot of "arts" professionals and hobbyists who live under the radar, and are looking for significant change in attitudes about arts both locally and nationally.

This is a call out not only to fine artists who might think that the area is not ready for the subject matter that they deal with, but also for musicians, dancers, videographers, photographers, graphic designers, filmmakers, illustrators, stylists, recording artists and anyone else that considers themselves to be "artists".


Lowbrow, body art,street art, spoken word, hoopers and spinners, and any area of alternative. Diversity is a word being bandied around a lot lately. Lets see some real diversity in Ashland. I know its there... it is time to be seen. All economic levels, all lifestyle choices.



Here's a photo of some of our members from a story in Richmond's Style Weekly magazine:

Nicole Randall (front), Heather Addley, and Courtney Ford, part of The Clockworks Collective, and members of the Ashland Arts Alliance


It illustrates that if you want to have a successful arts and culture scene, the more open and welcoming it is to the people who dedicated their lives to creating art, the more successful you will be. And yes, we are often considered "weird. See my post on Xenophobia

Part 2 of the chapter speaks to restoring distressed communities and reclaiming abandoned spaces, and the trend for artists to be the pioneers in such efforts. The study reads:

Taking heed of this trend, in April 2011 the Ford Foundation started a $100 million program to develop artists’ spaces across the country. In announcing the program, Luis Ubinas, the foundation president, cited the economic potential of artist communities in the founda- tion’s decision to commit such a large sum:

“We...believe that this investment in arts infrastructure will advance the well-being of communities because artists and art spaces can play a significant role in boosting local economies.”

States and cities are propelling this new economic vitality as well as using historic preservation and artist relocation programs, for example, in catalytic roles.


Read that again: "artist relocation programs". As I keep saying, the competition to acquire artists is rising. Not just artists, but artists who are leaders. Catalysts. I'll go ahead and be self indulgent, and point out that the title I gave myself as founder of the Ashland Arts Alliance is "Catalyst". This was before I read or was aware of the report. I'm starting to think perhaps I should be shopping around, looking for the best opportunities in the country for my particular set of talents. The incentives are rising.

The study points out the city of Paducah, Kentucky:

The Paducah, Kentucky, Artist Relocation Program was started in August 2000 as a way to reduce urban blight, preserve historic buildings, and bring artists in particular to the downtown area of LowerTown, the city’s oldest neighborhood. Incentives offered to artists and others include 100-percent financing for the purchase and rehabilitation of an existing structure or the building of a new structure; free lots for new construction, as available; assistance in paying professional fees; and national marketing exposure as a part of the LowerTown Arts District. In the first year, eight artists moved to LowerTown. In the second year, the number increased to around 20. In 2010, more than 100 artists lived and worked in the neighborhood.


This is sort of like giving artists 40 acres and a mule.

A study conducted by Americans for the Arts in 2009 found that Paducah’s arts scene brought in $27.8 million in 2007


The final part of the chapter addresses improving livability and quality of life through creative spaces:



The question of how to foster high-quality places is one of the most important in economic development today. By providing amenities, connectivity, and sense of place, public art and well-designed public spaces can be part of the answer. They contribute to the visual landscape and character of a state or city. They help transform transportation corridors and waterfronts into welcoming places for people to live, work, play, and gather as a community.


As an example, it cites percent-for-art programs, and this interesting bit about Vermont:

In Vermont, artists, community members, and engineers are working to integrate artistic enhancements into the redevelopment of a portion of U.S. Highway Route 2 through the village of Danville in a way that combines state and local efforts. The Danville Transportation Enhancement Project brings together the Vermont Arts Council and the Vermont Agency of Transportation in a first-time partnership to work with the town. Much of Route 2 throughout Vermont has already been widened and better designed, but the Danville section of the highway remains to be completed. Route 2 is essentially the community’s main street, as it runs through the town center connecting the school, general store, and several churches. The goal of the project is to upgrade road conditions through the town to meet Federal Highway System requirements, while enhancing the feel of a small, close-knit, rural community and pre- serving a pedestrian environment. With broad public, private, and multiagency support, the Danville project provides a template to help small communities deal with quality-of-life issues as they relate to the demands of infrastructure.


I'll conclude this series with part 5, Delivering a Better Prepared Workforce. The chapter speaks to creative education, which has been a recurring topic on this blog.

Saturday, June 9, 2012

National Goverors Association Presents New Engines of Growth: Part 3, Critical Ingredients for Innovative Places


This is the third in a series of posts discussing a study released in May 2012 by the National Governors Association titled "New Engines of Growth: Five Roles for Arts, Culture and Design".



The report makes the argument that arts, culture, and design can assist states with economic growth because they can:

1. Provide a fast-growth, dynamic industry cluster
2. Help mature industries become more competitive
3. Provide the critical ingredients for innovative places
4. Catalyze community revitalization; and
5. Deliver a better-prepared workforce.


My first post discussed The Industry Cluster, and I showed how the newly formed networking group The Ashland Arts Alliance serves to solve many of the issues raised in forming and accelerating the growth of a creative industry cluster.

My second post covered how creativity can help mature industries become more competitive through creative marketing, bolstering tourism, and innovative manufacturing.


The third chapter of the study opens:

The most successful American places in the 21st century are likely to be innovation hubs. They are locations that support an open innovation business model, foster co-location, and promote easy and constant interaction among many different industries and a wide variety of creative workers, from artists to scientists to engineers. It may seem ironic in today’s global economy, but place has become more important than ever.


Later it states:

Proximity reduces the overall costs of collaboration and makes it easier for the collaborators—both businesses and individual workers—to respond to new opportunities quickly and retool or reconfig- ure as needed.


And then later:



A number of states are supporting the development of more and better innovative places generally and innovation hubs specifically. Three recurring themes have appeared in this effort:

  • Launching cultural districts and arts enterprise zones.
  • Creating spaces for artists and other creative talent to cluster, interact, and thrive.
  • Integrating arts, culture, and design into innovation hubs that encourage collaboration.
The town of Ashland Virginia just launched an arts and culture district. I've been working up in Arlington Virginia, where one of the most remarkable and innovative spaces I've ever seen was created, the Gunston Arts Center. I'll be writing a post on that in the near future. Here's a sneak peak; a theatrical scene shop and two performance spaces on the campus of Gunston Middle School. The shop is available to all county theatrical companies to build sets. Here I'm beginning construction on the set for The American Century Theater's production of Sister Mary Ignatious Explains It All For You.

Scene Shop at Gunston Middle School



Overhead view of Arlington County scene shop at Gunston Middle School

Here are a couple of shots of the installed set. Note, these are not photographs of a classroom at a Middle school. They are photographs of a set of a classroom built in a black box theater on the campus of a Middle School!




The set installed in Theater 2 at Gunson Middle School


Close up of set for Sister Mary

The study goes on to say:

Just as states have created spaces for individual artists to live and work, they have created spaces within cities and towns for a wide variety of creative individuals and enterprises—artists, website designers, architects, writers, university professors, product engineers—to be close enough to visit one another “before the cup of coffee gets cold.” Increasingly, states are helping to create hubs and zones that encourage this kind of proximity, not just within economic sectors but across a diverse range of industries in which creativity matters, such as technology, entertainment, journalism, finance, and high-end manufacturing. The most successful of those initiatives are incorporating the arts and creative enterprises, not only as part of the industry mix but also as partners in the planning and development of the innovation zones. Inclusion of the arts and culture in all dimensions of hub development helps to create a fertile habitat for innovation and, ultimately, economic renewal and long-term prosperity, even in states that are facing some of the most acute economic challenges.


There is a recurring theme in all of this. That of government providing not just a hand wave of zoning with a few tax incentives amounting to a hundred dollars a year or so, but of providing real tangible space and other incentives to draw creative people to their communities.


I say the competition is on. I say that it has never been a better time to be an artist in America, and that communities will have to up the ante if they want to draw driven, committed, creative individuals to be part of their economic growth strategy.


This is serious business folks. We are talking about the potential extensive relocation of many of the most creative people in America. What is going to draw them to your town? What are you going to do to keep them?



Friday, June 8, 2012

National Goverors Association Presents New Engines of Growth: Part 2, Enhancing Competition

This is the second in a series of posts discussing a study released in May 2012 by the National Governors Association titled "New Engines of Growth: Five Roles for Arts, Culture and Design".


The report makes the argument that arts, culture, and design can assist states with economic growth because they can:

1. Provide a fast-growth, dynamic industry cluster
2. Help mature industries become more competitive
3. Provide the critical ingredients for innovative places
4. Catalyze community revitalization; and
5. Deliver a better-prepared workforce.



My first post discussed The Industry Cluster, and I showed how the newly formed networking group The Ashland Arts Alliance serves to solve many of the issues raised in forming and accelerating the growth of a creative industry cluster. 


I'll now move on to number 2, and talk about how arts, culture, and design can help mature industries become more competitive.


The chapter begins:


States have several efforts under way focusing on industry renewal and retool- ing that connect well with arts, culture, and design. Those efforts also provide an important opportunity to further cooperation between economic development and arts and cultural agencies. One such effort concerns manufacturing, with states (including eight states participating in an NGA Center for Best Practices policy academy) focused on how to integrate inventing, designing, and producing high-value-added products into existing and emerging manufacturing industries. Another effort concerns tourism. The Western Governors’ Association 2011–2012 initiative focuses on ways to strengthen the Western economy by promoting growth of the outdoor recreation and tourism sectors.

In many industries, producing the most important new products and services depends on maintaining the worldwide technological lead. But that kind of leadership also depends on deeply creative individuals who can imagine how people can use things that have never been available before and who can create ingenious marketing and sales campaigns, write books, design cars, and imagine new kinds of software that will capture people’s imagination and become indispensable to millions.


Ok, sounds like some pretty lofty goals, eh? How does this fit into small town America?  Well lets start with marketing campaigns. We have a new pizza shop in town, called Gold Coast Pizza. They opened in November, and the owners, Ken and Karen Russell, are from Oregon. Their pizza is a speciality item.. specifically, it is west coast style pizza.

Being half Sicilian and growing up in Brooklyn, I have some pretty pre-conceived notions of what pizza is supposed to be. And this ain't it. However, I'm always one for trying new things, and the fact is that their pizza is pretty darned good! Now to me, it doesn't come close to a genuine New York style pizza, but my wife thinks it is the best pizza she's ever had.

I told Karen that they should have a presence at the Ashland Strawberry Faire, where the organizers projections were for up to 40,000 people. I came up with an idea. Since their logo is a silhouette of a covered wagon, and they have photos from the California gold rush on their walls, I would create the character of an old prospector, and hand out coupons.




I came up with a repeatable schtick:

"The name's Gold. Gilbert Gold. And I've struck gold! Gold Coast Pizza that is. Extraordinary Inducements. But one pizza at full price, get another half off. You've got sixty days to stake your claim!"


I based the coupon design on an old advertisement I found for steam ship transport to the west coast:




I had a harmonica with me and sang the song "Oh My Darling, Clementine". It begins "In a cavern, in a canyon, excavating for a mine, 'twas a miner, forty-niner, and his daughter Clementine" I don't have an exact count, but I'd estimate I handed out about 1,000 coupons at the fair. People loved the character. There were two main reactions to Gold Coast Pizza; either people had never heard of it, or they had tried it and loved it.

I've also done creative marketing campaigns for my haunted attractions, and even gave a presentation to a marketing class at a local high school school a couple of years ago on the use of Alternate Reality Marketing Campaigns.

Speaking of haunted attractions, this is certainly related to tourism. The Halloween industry has been growing steadily over the years, and currently generates seasonal money second only to Christmas. Theme parks got on the haunted attraction bandwagon around the year 2000. Thousands upon thousands of Halloween enthusiasts visit haunted attractions each year. Spooky World, a private haunted attraction in New England, grew to do two million dollars in ticket sales each season!

And speaking of Christmas, I do that too:

Father Christmas

Father Christmas and Pesci the Elf


My Dad started this wen he was 6 years old. I made many of the buildings.


As for manufacturing, how about designing a fountain with one of the world's leading fountain engineering firms? In 2006, I worked with Richmond sculptor Tom Wright to create the first in the world fountain of its kind, in conjunction with Kusser Fountainworks:








Fountain comes in at about 4:45 on the following video:




And I'm just one guy. Imagine a collective of individuals dedicated to doing things that have never been done before. Dedicated to seeing the world in new ways. People who dream of things that never were, and say "why not?"





Wednesday, June 6, 2012

An Anemic Arts and Culture Plan

A friend passed on this link in leesburgtoday.com regarding the Arts And Culture District Overlay in Leesburg, Virginia. The Leesburg town council voted to create the overlaly district in March of 2011.

From the Article:

In 2009, the Virginia General Assembly passed enabling legislation to give cities and towns in the state the authority to create boundaries for their own arts and cultural districts and offer tax incentives in doing so. The council voted to create the Arts & Cultural District in March 2011, and the ordinance was enacted that July.


The incentives created for artists to move to the overlay district are listed as:

Both BPOL and real estate tax rebates are offered to the qualifying organizations over a 10-year period. If 50 percent or more of the gross receipts of the Qualified Arts Organization are generated from an activity that qualifies the business for the incentives, the business would be eligible for a 100 percent BPOL rebate in year one; 90 percent in year two; 80 percent in year three; and the number would continue to decrease by 10 percent each year. The same rebate schedule would be true for town real estate tax rebates. Qualifying businesses are also entitled to zoning fee exemptions. To receive the incentives, qualified businesses, whether new or existing, must apply to the town manager to be eligible.


Now I don't know about you, but not many artists I know of are in the market to purchase the buildings their studios are located in. So real estate taxes aren't much of an incentive to the average artist. As for BPOL, the tax rate in Leesburg for retail merchants is .1%, so if you do say, $30,000 worth of business (which many artists would love to have), the tax rate is $30.00

Think about that... the artist's incentive to move to the arts and culture district is $30.00. But this peters down by $3 per year... $27 in year two, $24 in year three, etc..

To qualify for this whopping $30, applicants had to submit a five year business plan! Again from the site:

"We hadn't really gotten any applications to apply for the district," she said. "We found that local arts organizations found the application to be a bit cumbersome, specially in the area of the requirement for [submitting] a five-year business plan and pro forma."


These folks sound honestly surprised that their incentives didn't work. Arts and Culture Districts are being hawked as the savior of economic development in small towns and neighborhoods across the country. And they think artists are going to come running for $30?

The article concludes:

Outreach to community partners and businesses will continue, and a future meeting with the recently-established Friends of Leesburg Public Arts 501(c)(3) is planned. In looking at ways to continue to open up the district to new businesses, and to make the application process easier, the task force proposed three amendments to the Town Code, which the council initiated this week. These include: amending the code to extend the period of time that existing businesses have to apply to six months; amending the code to eliminate the need for a five-year business plan if a business has been in continuous operation within the district for five or more years; and amending the code to include graphic art design within the definition of a Qualified Arts Organization. These Town Code amendments will come back to the council for review and a vote.


If any of you have been reading this blog for any period of time, can I just say "I told you so"? Anyone want a friendly wager that revision 1 won't work?

Sunday, June 3, 2012

America's Non-Profit Fetish

It seems these days you can't step off your front porch without running head first into a "non-profit" organization. The website urban.org reports that:

While the nation's gross domestic product grew by an inflation-adjusted 36.6 percent from 1994 to 2004, the nonprofit sector's revenues increased 61.5 percent, according to a new compendium of nonprofit facts from the Urban Institute's National Center for Charitable Statistics. The sector's expenses and assets grew at even faster pace: 62.6 and 90.7 percent, respectively.


And it is no wonder. The apparent perks for forming a non-profit are manifold. From infotoday.com:

Historically, nonprofits have not been subjected to as much public scrutiny as for-profit institutions, without the same level of regulation. As the United Way states, "To a great extent, U.S. nonprofit organizations are answerable to no one but their board of directors."15 Until recently, few nonprofits have performed audits on their financial and other records.


Not only government regulation, but community support soars if you are a non-profit. Grocery store windows and coffee shop bulletin boards issue welcoming beacons for you to advertise your organization. Town billboards become available. Entry to events and fairs is very low or free. People work without being compensated for it, and if they are compensated, it is often far below minimum wage. How can you resist?

I'm always a bit puzzled when I ask someone what they do for a living, and they respond that they "work for a non-profit". It is as if all non-profits are the same, and what they are actually created to accomplish doesn't matter. They are enshrouded in the holy mantle of "non profit", a step just shy of sainthood, and suddenly expect people to bow at their feet. Sound business practices are tossed to the wind, and executive directors get salaries that are generated upon the backs of minions.

It really does seem to me to be a fetishist, if not cultist, mentality. Sure there are plenty of non-profits that do good things in their community. But there are plenty of for profit businesses that also do good things for a community. Like say... grocery stores, hardware stores, and auto mechanics. Businesses that serve the very basic needs of people.

This is coupled with the bizarre idea that if you work in the arts, you are somehow tainted if your goal is to actually earn a living; that is, unless you are the said director of one of these organizations, or otherwise manage to get yourself a payroll position that is rationalized as being "essential" to the organization. Seldom are the "essential" positions ones which include the boots on the ground execution of what the group professes to be its mission statement.

I mean on one hand, it is kind of cool. Say I want to start a company, but don't want the hassle of paying a bunch of employees. I can set myself up as a non-profit, wave my wand of "lofty goals", get a board of directors made up of my friends to support me, and suddenly I have doors open to me that would have been previously blocked. Try to accomplish the same lofty goals in a "for profit" business, and the red tape and "you are on your own" mentality kicks in.

It doesn't matter that the "for profit" business owner might be making 2/3 or less the income that he would have if he was the head of a non profit group. It doesn't matter that the business would actually be paying people to work instead of asking them to volunteer. It doesn't matter that the business would actually be supporting the people who work for it, instead of those people supporting it.

I have had the feeling when talking to many people who run non-profits that their brains have turned to mush. Turns head in denial at the idea of actually keeping track of man-hours involved in producing events. Hands wave and excuses flow as to why the group can't pay people to do things. That things in the organization can't change, because they've been this way for so long. Even when my position has been acknowledged as being rational, I've been labeled "quixotic". Tilting at windmills. Trying to topple invisible giants that lurk beyond the veil of IRs form 990.

And all the while I see the casualties. The burnt out discards of people who have devoted countless hours to this or that organization, often simply because that organization is a "non-profit". The people who can't pay their bills. That have cars that are barely operable.

Oh, don't confuse these with the people who make their life's hobby out of helping out non-profits. The people who don't need the money, because they have other revenue sources. The people who cheerfully and tirelessly show up at events, never worrying how they are going to pay for that dental bill.

We are living in a world made up of 60 year old conceits. A model based on clubs formed to give women a way to be productive because their reputation would be tainted if they actually worked for money. A model forged during a snapshot of time in a post-industrial, pre-liberation age, that somehow decided that working for money was beneath the dignity of half the population.

But that half of the population did eventually return to proudly working for money, just as it had always done in the centuries and millennia prior to that little snapshot of time. Yet the concept of the "non profit" remained, with fewer and fewer people available to fill the shoes of those who came before.

What was once a productive use of otherwise idle time, became something to do in addition to working full time. Or it became a replacement for paying labor. Why pay someone to do a job when you can get them to do if for free?

This mentality is compounded with the current day fetish for interns. Once upon a time, an apprentice was given food and board for their commitment to learning a trade, and if he got sick he would be taken care of. In other words, a living wage. The equivalent of enough money to put a roof over your head and eat, and pay the bills for the things like electricity, water, a car, and gas and health insurance that are required to accomplish those few things. These days, being an intern is an excuse to try to get someone to work for nothing. Sure it is in violation of IRS regulations, but we all seem to be turning a blind eye to such things.

I'm convinced that the difficulties with our economy are compounded by the proliferation of non-profits.

Again from urban.org:


  • Hospitals and other health care organizations, 12.9 percent of all reporting public charities, accounted for 58.7 percent of the sector's revenues in 2004, 41.1 percent of its assets, and 60.0 percent of its expenses, dominating each category.
  • Colleges and other higher education nonprofits, less than 1 percent of reporting public charities, received 11.6 percent of the sector's revenue, controlled 22.3 percent of its assets, and recorded 10.9 percent of its expenses.
  • Human service organizations, 34.5 percent of reporting public charities, had only 13.6 percent of the sector's revenues, 11.5 percent of its assets, and 14.0 percent of its expenses.
And this:
  • Twenty-nine percent of Americans volunteered with a nonprofit in 2005.
Add the non-paying or below minimum wage jobs for interns to that twenty-nine percent and you've got one hell of a lot of people working for nothing. And that doesn't count those doing contract work for non-profits that get paid below minimum wage.

Not only are we shipping jobs overseas, but we are creating an ever increasing mentality that working for nothing is a good thing. Or at least "the way things are".